Thursday 9 June 2011

READ BOOKS!

I'm going to be in danger of sounding like your dad with this post but what the hell. If you want to be a writer/director/or filmmaker in any capacity, you should read more novels, not watch more films. Seems counterintuitive, I know, but let me explain a couple of reasons why I believe reading makes you better equipped to make good films.

Inspiration




With the amount of remakes, reboots, knowing winks and downright plagiarism (I'm looking at you Quentin Tarantino) in the world of cinema it is has become patently obvious that more and more filmmakers are only looking to films for their inspiration instead of the plethora of art forms available to them. This gives us a situation where the same ideas are recycled and rehashed over and over again, each time becoming weaker than the last like the page of a book that has been photocopied, and then the photocopy has been photocopied, and then the the photocopy of the photocopy has been photocopied and.... well you get the point. The reason I think books can be such a good source of inspiration for original filmmaking is simple. They can be far more specialist. Films take a lot of money to make and distribute and whilst there are some niche markets, they just can't aim at the narrower audiences that authors of books can aim at and still make a living because of the lower production costs of writing and printing (or kindling? that's almost a pun because paper can be used as kindling and amazon's reading gadget is called a kindle, get it? anyway moving on). You can quite easily buy a book about a couple who use a clone of the baby jesus as a but plug (imaginatively titled The Baby Jesus But Plug), but I'm fairly certain it's unlikely to get optioned by Paramount. If you can publish to a smaller audience, you can take more risks. Filmmaking often falls victim of the committee. Now, I'm not suggesting that you should make films with a very narrow audience, because you won't get the money to make it. But taking inspiration from something specialist and niche and adapting it for a mass audience can be fruitful, interesting and (most importantly) fresh. Similarly, don't see this as an excuse to adapt every good novel into a film.

Subtext


A lot of people talk about making their films more cinematic, and this phrase is generally interchanged to mean a lot of different things. They could refer to using wider shots so that it suits projection, using a wider aspect ratio like 2.35:1, shooting at 24 or 25p etc etc. For now, I'm going to cast the technical stuff like 24/25p aside, not because it doesn't matter, but because too many indie filmmakers get bogged down waiting to make their film until they have the right camera or whatever when you could just make that film and then make a better one when the Red Scarlet, that will so drastically improve your film, is released. The way I think of cinematic is based on what defines cinema as a medium. For example, cinema differs from radio and books in that you can show things to your audience rather than describe them. And cinema differs from theatre in that you can put every member of the audience at the same distance from the actors and you have almost total control about how great that distance is. The first one of these leads good script writers to the realisation that cinema is most powerful when it shows us a story rather than tells us one. Which is why action films are generally considered more cinematic than, for example period dramas. Some people take this a step further and seem to think that dialogue heavy scripts simply can't be cinematic but this ignores the way that cinema can project just the face of person on a 40 foot screen. The medium shot and the close up give us the power to show more than just what the actor is saying. So, even a dialogue heavy film can (in my opinion) be cinematic, if the emotions and story developments are shown rather than explained through dialogue, as they would have to be with theatre. This (at last) leads me to books, because what you need to make a dialogue scene cinematic is subtext. You need things for the characters to think, to want to say but never say and to mean when they say something completely different. A novel is one of the few places where you find subtext explicitly written down. In a novel you can write 5 paragraphs about the thought processes a character is going through before he or she responds to a question they have just been asked, even though in real time (and usually in cinema) the conversation would have continued at a normal pace. A lot of good novels are mostly subtext, because like making your film cinematic, this takes advantages of the characteristics of the medium. By reading novels and being more exposed to subtext you can become better at integrating it into your films Now, in a film script you don't (and almost certainly should't) write the subtext of  scene down. But by knowing the subtext of a scene, by knowing that a character means yes even though they are saying no, by understanding that people might talk about something not because its relevant but because it can distract them from what they should but perhaps don't want to say, you will almost certainly write better scrips. And applying the same ideas when dissecting an already written script will also almost certainly make you a better director, actor, director of photography etc. By making a scene about the subtext rather than what the characters are actually saying, you instantly make it cinematic because you are showing rather than telling your story to the audience and taking advantage of some of the key characteristics of cinema.

That is all.

Saturday 28 May 2011

Empathy

I have just started teaching a new group of students the joys of Avid Media Composer, through a series of 3 hour evening classes. Whilst we follow the 101 course laid out by Avid, I always like to mix it up with discussions about editing in general, so that I'm not constantly teaching them to how to push the buttons. In the first lesson we looked at the history of editing, which is very much tied in with history of storytelling in film.



Edwin Porter's early films were some of the first to explore the cut and also some of the first to explore many of the ideas we see today in narrative cinema.


Recently in their 4th lesson, I started a discussion about what qualities a good dramatic editor needs to have to cut well (there are many other qualities which an editor needs to help him work well with clients and meet deadlines etc). There are some obvious ones such as creativity, imagination, attention to detail, focus and concentration. Knowledge of the editing software is also important but I was quick to point out that I consider this a base level for editors really and probably the least important thing in making you good at cutting. I see the software simply as a tool to help you make the decisions you need to make. Knowing the software inside out is not guarantee of success if the decisions you make with it are lousy. There are also plenty of excellent editors who can do very little with the software they use other than just simple editing, as they are used having everything else done for them. It is the the decisions they make about what to put in the sequence and in what order that makes them excellent. So in relation to different software packages, the only thing you really need to consider is whether it allows you to make the decisions you want to make, easily and accurately.



So this led to a discussion of what I consider to be the most important quality that makes you a good editor, empathy. Don't confuse this with sympathy. You can be a complete bastard and still be a good editor. Empathy isn't about feeling sorry for people, it is about being able to put yourself in their shoes and as an editor, it is a skill I am always trying to improve. There are many different types of empathy, and two in particular come into play every time you make an edit. The first is kinetic empathy. Being able to feel and understand  the movement of the characters on screen is vital every time you try and cut on an action. Accurately matching an action across a cut is integral to making the kind of invisible cuts that will allow your audience to seamlessly enjoy the scene unfold before them. The second type is emotional empathy. If, for example, you are editing a shot:reverse shot sequence of two characters talking to each other, you usually have a great deal of control over the spaces between when one person finishes speaking and other starts. Getting the gaps to sound fluid a seamless is one of the most important things to get right. This is where emotional empathy comes into play. If you can feel and think the way the character is supposed to be feeling then you can start to make decisions based on the emotional subtext of the scene. When a character asks another character a question, the speed at which they reply says as much or more than what they actually say. Are they reluctant to answer, are they desperate to answer having been waiting for the question to be asked for a while. Perhaps they even interrupt before the question has been finished/ The possible connotations are almost endless. The difficulty with this kind of thing is that there is no correct answer to how long the pause should be. I think this is why as editors we often have a tendency to talk about technology and software when we talk shop. But these are the things we should be considering, discussing and analysing. They are what make a truly great editor and finding ways to be better at should be at the forefront of our efforts to be be better editors.


I also wanted to discuss the empathy you must have with your imaginary audience, but this post is getting a little long, so another time.

Monday 25 April 2011

Dynamic Trimming

I mentioned the other day that as my experience has grown as an editor I have strayed from the step by step way of crafting a scene and instead fluidly move between the different stages as I edit. That got me thinking about how else my editing style has changed since I first started. One significant thing I have noticed is that I use dynamic trimming (or trimming on the fly) more and more when refining a sequence. For anyone who doesn't know, trimming is a way of adding or removing footage to the beginning or end of clips in a sequence. So in a dialogue scene, it can be used to remove a word that shouldn't be there or add a word that should. But perhaps more importantly, it can be used to control the length of the gap between the lines of dialogue. For me, controlling these gaps is one of the most important part of making a scene feel natural and right. They can also add a layer of subtext to the dialogue itself. If someone takes a moment to think before answering a question, it can add a new layer of meaning to their response. Perhaps they are lying? Or maybe they just don't want to answer? When I was a teenager learning to play guitar, my dad would often say to me "It's not the notes that are important, its the spaces in between." I apply that logic to my editing today. So how does this link to dynamic editing? Well early on in order to control the length of the pauses between lines I would trim using numbers. I would preview the edit by looping it and then remove or add a set number of frames, then preview again. This gave a good degree of accuracy and I would always find the frame eventually, but there was a significant amount of trial and error. Dynamic trimming allows me to hit play on an edit point and wherever I hit pause, the edit will move there. Sounds simple enough, but this allows me to feel where an edit should be, rather than find where it should be through trial and error. I know that using this method has sped up my work, but I also think that it has improved it. Hopefully it has made my work more emotional and less mechanical which, in filmmaking, can never be a bad thing.

Friday 22 April 2011

FCPX

A quick aside from all the Turing Enigma stuff, to comment on the details that are floating around about the new version of Final Cut. A lot of people have been commenting on it after the NAB supermeet, and I have been putting off forming an opinion. Firstly, late me be clear that I am an Avid editor first and foremost but I do use FCP and I am soon to become an Apple certified trainer. I use FCP for corporate's and documentaries and find it works really well for fast editing where I am just simply assembling things on a timeline or where I want to create flashy sequences over music. I don't mind it for music videos and I also grade in Color, so I often use FCP to prep sequences for grading. But my ambition lies in editing feature films. And when I do that (as I am doing at the minute2) I want to do it in Avid because frankly, its perfect for it. I honestly can't understand how people craft dramatic scenes quickly in FCP. So my main reason for watching the sneak peak at FCPX was to determine whether this situation will be changing anytime soon. Short answer, no. FCPX looks like a great tool and will likely make what I use it for now, even easier, so I may even start using it more. But for editing features, it has moved further away from what I want. I'm sure there will be keyboard shortcuts but the focus is definitely on drag and drop editing, even more so than FCP7. And I don't want to drag and drop. I will race anybody, anytime, editing a rough cut of a dramatic scene if I can use the keyboard and they only have a mouse. There will also only be one window for viewing clips and sequences and it will alternate depending where your mouse is. Which sounds great, for when your editing a corporate on a laptop and screen space is minimal, but again, when I edit dramatic scenes I want to see the last frame of the sequence, when I'm finding the first frame of the next shot. Surely thats a must for any cut on action? The randomly appearing "magnetic" tracks also disconcert me because they will remove the idea of keeping the same stems of audio on the same track. That's important for me, when I build indivual scene sequences and then want to assemble them into a master sequence. Who knows, maybe I'll be proved wrong and by editing corporates on FCPX i'll be converted, but these are my initial thoughts. Anyone else?

Wednesday 20 April 2011

Black & White

So yesterday was day 4 of "The Turing Enigma" shoot and today we have the day off (so a chance to recuperate after going till 4am last night). Now we have changed tic-tacs (or tactics), we are keeping up with production pretty well. I have edited 11 scenes of the 12 they have shot (number 12 wasn't finished till 4 so I'll be editing that tomorrow) and there are some amazing looking scenes coming out. The longer scenes especially are seeming really slick. Some screenshots after the break.

Tuesday 19 April 2011

Crafting a Scene

Yesterday was day 3 of "The Turing Enigma" shoot. After spending the night before retranscoding the rushes from day 1, it occurred to me that we had been wasting a lot of our time on day 1 and 2, watching the blue transcoding bar creep across the screen. So we decided to leave leave transcoding unless there was time for it and focus on syncing so I could start editing. As it happens, the crew were working on some fairly complex scenes and so footage came in fairly slowly, but from now on, we will likely leave transcoding and just set it going after the day is over.

Sunday 17 April 2011

Make Your Mistakes Early

Day 2 on "The Turing Enigma" has just finished. At the beginning of the day we caught a mistake that has meant a little setback in the editorial dept. Inside Avid Media Composer 5 there is an option for how you want to deal with AMA linked files called "Reformat". Unfortunately this option does not come up when you first link to a folder of R3D clips. You have to add it in the Bin -> Columns setting. This fact, combined with some confusion over what Quicktime player was doing when we played back the proxies (cropping the top with the quicktime bar) led to us transcoding the first days footage in DNxHD with the left and right of the image severely cropped into a 2:1 aspect ratio instead of the 2.4:1 that we should have had. So everything has to be retranscoded correctly, with Reformat set to "Pillarbox/Letterbox". A lengthy process to say the least, but it will be done by tomorrow. If we had noticed the mistake later, then we would have pushed ourselves so far behind we would have been catching up all the way through the shoot. And I would likely not have got much actual editing done. So make mistakes, but make them early on. Some wisdom we should all be able to take something away from.

Saturday 16 April 2011

Keeping Up With Production

Its Day 1 of "The Turing Enigma" shoot. The morning started slowly but as production kicked into gear, we have had to work hard to keep up. We are holed up in our own room, backing up and transcoding footage as it is being shot. We have networked 2 macbook pro's together, one is reading the CF cards from the Red One, through an expresscard reader, the other is connected via eSATA to a GSpeed Q and it has become a juggling match between transferring data and transcoding inside Avid to DNxHD 36. The first scene (only 2 shots) is cut and the master of the next scene has been finished. As the medium shots and closeups come through, a third ball will enter our juggling trick. Should make for an interesting afternoon.

Monday 14 March 2011

My Job as the Editor

When I meet people in real world and tell them that I am an Editor, I am often met with a blank face. I have tried using Video Editor or Film Editor to clarify a little but still, the same blank face. Even film buffs who have a reasonable idea of how films work don't really tend to grasp the extent to which an Editor shapes the film they see so its hardly surprising that the public at large don't even seem to know what the hell we do. When you watch a film, you are hopefully experiencing a different world. Whether that world is similar to ours or in another galaxy is arbitrary, their has to be a space for the story to unfold in. The truth is that world doesn't exist. If its the bridge of a spaceship, that seems pretty obvious, but if its a bedroom inhabited by an old married couple, its existence is no more concrete. In an intimate moment, as the couple lie next to each other, perhaps after finding out that one of them is dying, the world of the film would have to you believe they are alone. But there is a camera there and a cameraman, a camera assistant (or two), a sound recordist, a boom op, a director, a producer, a few studio execs, a makeup artist, a script supervisor... well you get the point. Everyone working in post production has to trick you into believing they are alone. As an editor I choose not to show you the moment caught on film, where the AC marked the shot. I choose for you not to hear the moment where the studio exec choked on his donut. The other illusion is time. We have to make it seem as if the events you see are simply unfolding before you. When I cut from the old man to the old woman you have to perceive it as continuous. In reality it could have happened hours apart. The actors may have had lunch in-between shooting each shot, but I have to make you believe they are reacting to each other, organically and in the moment. This is the magic of editing and we underestimate it at our peril. With the onset of desktop editing is it becoming more and more common for directors/producers/executives' nephews to be the one tasked with editing. But just remember it is not being able to push the buttons that is important. It is knowing the order in which to press them.

Monday 28 February 2011

On Set Post Produciton

On set post is a major new development in the industry and whilst it's motives probably lie somewhere in the ever increasing complexity of digital acquisition, I think directors and producers will soon be wondering why they ever tried to make films without post staff on site. As an editor I have been constantly trying to push the point where I start working on a film forwards, to well before the film shoots and the guys I know in sound post do the same. It creates better work, its as simple as that. We are starting to see that shift now and we need to embrace that wholeheartedly. On the feature film I am editing at the moment, they have just finished doing 2 days of pickups and because I was already on board editing the footage from the first shoot, I can already tell that the new footage is going to be easier to edit, just because I was able to have some input. So you can imagine my excitement at having just been hired onto another feature nearly 2 months before it shoots. I will be onset, with an assistant, backing up, transcoding and editing the RED One footage on a MacbookPro hooked up to a G Speed drive. If I can establish that the new MBPs run Avid OK then I may even look into the possibility of utilising Thunderbolt. I doubt budgets will stretch to a Thunderbolt raid, but maybe a Thunderbolt to eSata or miniSAS going into a G Speed? Even that would produce mouthwatering speeds by Laptop standards. So why this obsession with speed? Well, because basically I need to be cutting, and if I'm constantly waiting for transcodes then there ain't much use in me being there. I would be a glorified DIT and not much else. The processor and disk speed are always your major bottlenecks. I'm already getting the fastest MPB processor available so it makes sense to maximise disk speed as well. Occasionally we will utilise native R3D access over AMA into Avid MC5 when we really need to know how a scene is cutting before we move on and hopefully getting our drives as fast as possible will at least remove one of the hurdles. What kind of performance we'll get on a laptop, I'm not sure but hopefully it will be enough to make some basic cuts if we ride the settings down all the way. Mostly we'll be using AMA to transcode to DNxHD36 and we'll stay in that for all of editorial. After that we'll be sending an EDL and the R3Ds for finishing, most likely on a DaVinci 2K, outputting a 2K DPX sequence for Digital and 35mm print. Oh what fun lies a head. I'll be testing this workflow in the coming weeks and will post results here.

Tuesday 1 February 2011

Acting

I have been thinking a lot about acting recently so I thought I would vent some of my thoughts at 1am on an outlet that nobody pays any attention too. We might as well start off with a bout of theatre bashing. I think a lot of people interested in acting would disagree but I wholeheartedly believe that the theatre is a crap medium for good acting. This seems kind of counter intuitive but I think if I can tell what your supposed to be thinking or feeling from the back of a theatre, then you can't possibly be acting well. Or at least not in a way that I would recognise as good acting. Let me elaborate. See, I'm a pretty rare breed of 20 something in that I watch the culture show on BBC2. If you aren't aware of it, it's generally full of self important wankers who toss off or criticise a bunch of pretentious bollocks, but they often mention good films that I might not otherwise hear of, so I watch it. And the thing is that every piece of theatre that they show on there looks rubbish, and this is supposed to the best of what's coming out. I really hope to meet someone who knows theatre and could show me where the hell I'm going wrong, cause I would hate to dismiss a whole art form off hand, but Jesus they're gonna have to be one persuasive bastard to get me to see how theatre isn't the most melodramatic waste of time in the world.

Anyway, back to acting. My limited knowledge on the subject has lead me to the following conclusions. I hope anyone reading this finds them useful.

1)You can never truly experience anything as someone other than yourself. The best you can hope for is a moment by moment emotionally honest performance based upon your own experiences.

2)Your character is defined more by what you do than by any intellectual notions of "who you are". Even psychopaths don't think of themselves as bad people, it is what they do which defines them. If you judge a character you will never be able to play him as anything other than a caricature.

3)You should avoid anything that will result in you monitoring yourself. You have to give yourself up to the events around you. Don't think about the effect you have on the audience or the results you are striving for. Don't tell us what you are thinking, just think it and we will see it.

4) Your costars are your most valuable resource, use them. Truly listen to the other actors and react to their energy. Fight for the ideal of staring your costar in the eye, even if they are ofscreen and the DOP says the eyeline doesn't look right.

5) Don't push. We don't have to see it when we are at the back of the room, we have to see it when your face fills a 40' screen. Subtlety is everything. In a theatre you need a soliloquy, in the cinema we can read your mind.

That is all.